Mutations

Since the nuclear disasters of the 2060s, and after the collapse of Perfection Technical in 2076 released a toxic cloud of mutagens into the north Asian atmosphere, mutations have raged rampant. The attempts of Global and NeoGOV to limit and harness these mutations show themselves in the terrifying array of afflictions that send most of the worlds billions of slum dwellers to early graves. However, they also show themselves in the designer mutations, those strange, often dangerous, but sometimes horrifically beneficial changes in a person's genetic make-up which usually result in their adoption as a Citizen or Employee of a NationState or MegaCorp.

What follows is a list of the twenty-four (24) "supermutations" drawn up by the Unified Free Press, which are common in 2100s society, and their effects. The research has been edited by [DATA REDACTED] according to the Panorbital Security Act.

Players should roll a d100 to determine what mutations they receive, depending on their nationality.