Mechanic



The Mechanics are the priests of the populace, these days. Old-tech is as much myth as it is science, and getting anything working without an R+D department behind your back takes the kind of intuition only the street-mechs really have. If you can find a good mechanic, you've got the only person in the district who'll keep your ship in the air, your crawler on the ground, and your gauss-gun from burning the skin off your fingers.

Wits +2, Smarts +1, Calibrate +2

Skills: Unjam, Repair, Use Machine, Iron Lungs, Tinker