Vices



In the world of the 2100s, with the downward sprial of social discontent growing ever tighter, many social disorders, addictions, and other unseemly predilictions have emerged in a tidal wave of mental disorder. Coupled with the mutagenic atmospheres on many modern NationStates, the industry of vice is a booming one.

Vices add an additional degree of complexity to PCs. You may choose to roll for vices during the character creation process, and the GM will reward you adopting the rolled vice with a bonus feat and perk. You may re-roll the vice, but at the cost of the feat bonus. You may also discard a rolled vice at the cost of the feat and perk.

Vices can have negative effects on your PCs performance, but these negative effects can always be countered by consumption of your rolled addiction, or using medical supplies.

To roll for a vice, roll 1d100 and compare your result with the table below, then roll again if demanded by the vice.

Addiction

If suffering from an addiction, your PC must fuel their addiction regularly, or they become permanently tense, may become nauseated, and suffer other negative effects. Be aware that modification addiction is particularly damaging, and your PC may have their humanity consumed by their desire to change their bodies. As such, a modification addiction comes with an additional free feat and perk.

Gluttony

If your character is a glutton, not only do they more quickly become tired from lack of food, they are also more susceptible to becoming nauseated by what they experience.

Rage

If your character is prone to rage, they will receive positive bonuses against targets in combat in melee, but they will also receive severe negative penalties if they do not take reasonable steps to kill any chosen target. In addition, they may become more stressed than usual by stressful situations.

Paranoia

A product of too many Uplinks, or just the tirade of modern society, the paranoid PC is more susceptible to stress, and may also perceive sensory stimuli that is not real.

Cowardice

A cowardly character will become frightened by specific events.

Sadism

In a world of hyperviolence, sadism is all too common. A sadistic character becomes stressed if they perform merciful actions, and can calm themselves by causing pain.

Psychosis

A psychotic PC is more susceptible to fear, hallucination, rage and involuntary tics. As the most severe vice, psychosis grants an additional free perk and feat.