Wasp

When Global began marketing their Wasp genetic Archetype, their advertising focused the product towards sportsmen, drivers, artists. The military applications of a genetic enhancement package which heigtened the finesse of a user to transhuman levels, however, were rapidly realised.

With the advent of personal shielding technologies in the 2090s, and the subsequent development of field weaponry such as modified swords that arose to combat such shielding, the Wasp AT became a much sought-after resource for freelance mercenaries and assassins seeking to hone their skills with blade and firearm alike.

To the player, the Wasp AT offers extreme precision in combat and when agility is called for. Enabling extremely effective use of swords and light firearms, a player with the Wasp AT can easily move rapidly around a combat environment, evading attack, and deliver rapid, often fatal blows to unsuspecting enemies. Downsides include the absence of development of the Body ability, which means that without low recoil firearms or powerful melee weapons, a Wasp user may have difficulty using their abilities effectively. In addition, the Wasp AT can cause physical tics.

Requirements: Poise 6, Body 2

Skills: Agility

Perks: Grace, Roll with the Blows, Cuts like Butter

Feats: Snaploader, Living Weapon, Inhuman Reflexes

Techniques: Evasion, Counterstrike

Perks

Grace: Your catlike nimbleness allows you to land unharmed from great heights, and to walk silently.

Roll with the Blows: Able to twist away from damage, you can decrease the damage of a melee attack with a combatant you are opposing.

Cuts like Butter: Your skill with a blade is extreme, any heavy attacks you use do additional damage.

Feats

''Snaploader: You can reload a firearm easily as breathing. Weapons are one step quicker to reload, to a minimum of rapid.''

''Living Weapon: You can weild light weapons as if you were using a part of yourself. You ignore negative penalties to aim caused by your own motion.''

''Inhuman Reflexes: With uncanny speed, you can react to negative events. +2 Reflex''

Techniques

''Evasion: You can roll reflex to dodge explosions, gunfire or other hazards as if you were dodging in melee combat. This is an interrupt. You will be tired quickly by repeated evasion.''

''Counterstrike: You can turn the force of an enemies attack against them. This is a special kind of melee attack. If your opponent uses a heavy attack, you will disarm them and gain a free instant attack.''