Professions

Your character's profession represents their life background, giving them a suite of skills and traits which will affect how they carry out tasks in the game world. There are eight professions.

Merc 

The soldier of the 2100s, Mercs are there with a rifle, a crappy paycredit, and whatever armour they can scrounge to hold up the front lines of any fight. Soldiers, bouncers, assassins and security guards most fit this profession.

Doctor 

Medical professionals (or other educated persons), a Doctor's main skill is their medical ability, along with their ability to calm those around them, and technical proficiency. Surgeons, other medical staff, and professors most fit this profession.

Netrunner 

Cybernetic operatives, Netrunners hack and compute their way to success, performing whatever digital tasks are asked of them, and working through manipulation of their environment. Hackers, and other technological experts most fit this profession.

Mechanic 

The quasi-mystical repairmen of Oldtech and new, Mechanics are those who know how to fix, build, and work with machines, often creating their own weapons or altering others. Engineers, repairmen and armourers most fit this profession.

Cop 

The worn down law enforcement of the nation-states, and somewhat more heavily equipped civil protection of the MegaCorps, Cops use their wits, informants, and where necessary, big guns, to earn their keep. Cool under pressure, hot on your heels. Beat cops, detectives and other law enforcement most fit this profession.

Lowlife 

The underclass of the modern world, Lowlifes use their intuitive knowledge of the streets, in tandem with big, blunt weapons to enforce their will, and keep the law off their backs. Able to slip in where others can't, and extract their goals using less than scrupulous means. Anyone who lives in a shed, alley, slum or sewer most fits this profession.

Envoy 

All about their feet, Envoys get messages and packages where they need to go in the confusing web of modern day cities and ships. They're dead-eye with guns, but better at running up walls. Messengers, pizza boys and couriers most fit this profession.

Salaryman 

Working in their offices, watching for the next promotion on the sharp end of a knife, the businesspeople of today are decidedly not above getting their hands dirty. Their skills in manipulating others are backed up with exposure to a corporate system which encourages bodily harm as a business skill. Any other working professionals most fit this profession.