Skills

Your skills dictate your level of competence in carrying out certain tasks, or your ability to carry out those tasks whatsoever.

Base Rolls

Your base competence in a 'skill' is defined by the Core Ability or Abilities that the skill uses, plus your level in the skill itself. This is called a 'base roll'. For instance, your Heft base roll, with a Body of 4 and a Heft skill of 4, is 8.

Skill Rolls

Sometimes, you must roll a d20 to ascertain how well you perform at a task. In almost all of these situations, use the following table to ascertain the d20's affect on your final score.

Active Skills and Taking 10 or 20

For 'active' skills such as Hack, you add the result of a skill roll to obtain your final score. In situations where you can take time to carry out the skill without interruption, you may be able to substitute a 10 or even a 20 for rolling the dice. For example, hacking a door control unit might require a Hack roll of 20. A PC with a base Hack roll of 8 can either roll ≥ 12 to succeed rapidly, (In this case, 12 is the Target Result/Roll or TR.) or the GM might tell the player that if the PC can spend 10 minutes with proper tools working on the door, they can take 20 and open it without rolling.

The Basic Skills

There are twelve Basic Skills, three for each Ability. They are the bread-and-butter of your interactions with the world around you, especially with less developed PCs.

Body - Heft, Endurance , Force

Poise - Reflex, Balance , Aim

Smarts - Calculate, Assess , Calibrate

Wits - Observation, Cool , Arc

The Developed Skills Some skills, such as Hack, use multiple Core Ability scores to calculate their base rolls. Hack uses Smarts and Wit. It is what is known as a Developed Skill. As such, the TR for these skills will usually be higher.

 Sneak (Poise, 'Wits)

Hack (Smarts, Wits)

Agility (Body, Poise) Search (Body, Wits)

Tinker (Poise, Smarts)