Attacks

Attacks come in several varieties, depending on the weapon used in the attack.

Ranged

Ranged attacks are the most common in the world of Dystopia. Representing direct projectile weapons, they use the following set of rolls.

Remember, your Aim skill will help compensate for poor rolls, as well as improving what an average shot can achieve. Anyone can use a weapon with any Aim skill level, but misses will be much more likely if your skill is low.

Ranged Attack Rolls.

Thrown

Thrown atttacks are used for grenades, knives, or any other projectile propelled by your strength, usually in an arc. They differ from most other skills and attacks. A target square is chosen, and the attack is rolled with the usual d20, and a scatter dice; a d6. Different thrown weapons have very different scatter amounts, make sure you check them.

Remember, your Arc skill will decrease the scatter of your throws considerably. Using a thrown weapon without the pre-requisite Arc skill doubles any final scatter score.

Melee

Melee combat follows its own rules, using a Melee Attack Score (MAS) and Melee Defence Score (MDS) to calculate attacks. If you attack someone unawares, you may simply roll your MAS. As soon as someone contests your attempt to attack them with a melee weapon however, you are then "opposed", and you must also roll your MDS.

Your MAS = Force + Aim

Your MDS = Reflex + Endurance

When fighting in opposed combat, the winner of the MDS roll attacks first, and the winner of the MAS roll does the most damage. Close MDS results may result in blocks, and strong MAS wins may result in instant kills.

In addition, attack types may be specified. You may stab, slash, bash, choke, or use your weapon in any other conceivable manner. If you make light stabs or quick strikes you may attack multiple targets per turn, at the expense of damage. Otherwise, you may devote all your strength to one heavy assault, which may assist in breaking blocks.